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Players: Other attributes

Age

You can see players' exact age on the player page. One Hattrick year is 112 days long, which means all players are a certain age and 0-111 days.

Personality

All players have a personality. They can be nice or nasty, leaders or loners, temperamental or calm. Right now the personality does not affect much in the game, but it is, for example, wise to appoint a team captain with good leadership abilities. More info about how personality affects the game is found in the psychology chapter.

Experience

Players who have played many important matches gain experience, and this experience helps them in various ways in future games. Being experienced can influence special events to score or concede goals, and help team avoid disorganization, among other things. We track experience as a separate value, one which is not related to the skills of a player. Every match played, and every type of match played, has a different effect on how quickly a player gains experience. A player typically needs about 100 experience points to reach a new level of experience. The points earned for each match type are presented in the following table.

Match type Experience Points
League match 3.5
Qualification match 7
Main Cup match 7
Secondary Cup match 1.75
Training match 0.35
International friendly 0.7
HT Masters match 17.5
Youth League match 3.5
Youth Friendly match 0.35
(Old) World Cup match 35
(Old) World Cup finals match 70
(Old) National Team friendly 7
World Cup match 28
World Cup (Semi and Final) 56
World Cup (Wildcards) 14
Continental Championships 14
Continental Championships (Quarter, Semi and Final) 21
Nations Cup 7
Nations Cup (Knockout) 14
National Team friendly 3.5

Loyalty

Players with a high loyalty to the club perform better on the field. Loyalty increases with time spent in the club.

There are two types of loyalty:

Player loyalty bonus

For each consecutive day you keep a player on your team, he will become a little bit more attached and loyal. The more attached and loyal he is, the better he will play.

Loyalty is gained faster in the beginning, then increases more slowly over time. Maximum loyalty is reached after three seasons, but the halfway point is reached after 12 weeks.

Maximum bonus: +1 skill level on all skills (stamina excluded)

Example: Tommy Wright is a solid playmaker with passable defending, and he has max (divine) loyalty. He will then perform as if he were an excellent playmaker with solid defending (and this will also be reflected in his star rating).

When a player reaches divine loyalty he gets the full bonus. Your youth players start with divine loyalty.

Please note that a player loses his loyalty to your club if you sell him to another club. So if you later buy him back, you have to rebuild his loyalty from scratch again.

Mother club bonus

Players that play for their mother club, such as your youth players, that have been with you through their whole career, always give a little bit extra on the field as they hold a special place for the club in their hearts.

Bonus: +0.5 skill level on all skills (stamina excluded).

Players that have been playing for their mother club their whole career are indicated with a heart icon on their player page. Please note that any youth players you've sold and then re-bought will not get this bonus.

Gaining both bonuses

It is perfectly possible for a player to get both bonuses. So when you promote a youth player (it naturally doesn't matter which youth system you use) to your senior squad, he will get a 1.5 skill level bonus on all skills (excluding stamina) until you sell him.

Total Skill Index (TSI)

Total Skill Index is a measurement of how skilled a player is. TSI increases with training and can also increase (and decrease) with form.

Form

The better form a player is in, the better he will perform. It's not about the physical context though; it has nothing to do with how well trained a player is. Form in Hattrick reflects a combination of aspects affecting whether a player will perform at his full potential, like for example how his private situation in life is at the moment.

On the player page you can see a player's "current form". It's the figure applied for matches. An "excellent" player in "wretched" form is usually worse off than a "passable" player in "solid" form for example. Current form is negatively affected by the amount of stamina training in the team; the more stamina you train (percentage-wise) the more negative effect.

Additionally, there's a hidden "background form", which is used to compute where the player's form is heading. Each week, during training, the current form of every player will change, moving toward the hidden background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.

After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form change, and there is nothing you can do to influence this chance. However, when chance decrees that a player's background form will change, there are several factors that influence what the new background form will be:

  • If a player has participated in a match during the week. This is very important!
  • Training intensity - the harder you train, the better form in general
  • Your coach - the better skilled he is, the better form in general
  • Form Coach - a Form Coach specializes in improving form.
  • Assistant coaches - Assistants also help improve form

Specialty

About half of all players have a characteristic called a” specialty", which has impact on matches. There are 5 different main specialties available for players: "Technical", "Quick", "Head", "Powerful" and "Unpredictable". Every main specialty has a good and a bad side, explained in the Special Events chapter. Specialties can also be useful for certain tactic types as explained in the Tactics chapter.

Two rare specialties also exist: Resilient and Support. Players with the Resilient specialty will find their injuries heal slightly faster than other players. In fact, they might overcome a light injury during a match! Support players will try to help teammates that are close-by on the field. If successful, this makes the teammates perform better, but if not successful it can cause a drop in organization for the whole team.

Injuries

Sometimes players get injured. If this is the case, the injury, unless very slight, will put them on the treatment table for a couple of matches. The risk of injuries increases as the team increases the intensity of training or the total number of Assistant Coaches levels on the staff.

Older players take a longer time to heal. A medic can be hired to help players heal faster. The medic also helps reduce the risk of injuries. Players approaching their forties will have a hard time recovering, though. Also, remember that injury times are estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.

Yellow and red cards

Players may get booked or sent off during matches. Highly aggressive players (especially those with low honesty and lacking experience) more often than others. Two bookings (yellow cards) during a match will automatically lead to the player getting sent off (red carded). Getting sent off means that the player is suspended from the next competitive game. A player will also be suspended for one match after accumulating 3 bookings from competitive games during a season. Bookings from league, cup, and qualifying games are all counted. If a player has already been booked twice in league matches one season, and receives another booking in a following cup match, he will be suspended for the next competitive match, regardless of whether it's a league match, cup match, or qualifier.

You can check your Players list for how many bookings each player has received. A player who has accumulated 3 bookings or was sent off in his last match will have a red card symbol on the Players list, to show his suspension. The suspended player's booking slate is wiped clean when a competitive match has been played. Also, all player slates are wiped at the end of the season. Transfers do not affect player slates. A player can't get a suspension (or get his slate wiped) from a friendly game.

 
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